GC Summit 2009

On February 12, 2009, members of the Bay Area Game community gathered at the San Francisco Zoo for the third annual Game Control Summit.


http://vimeo.com/12806903
Music: "Mr. Fancy Pants" by Jonathan Coulton. Why? Because it was the right length.

Talks:

  1. GC Transparency - Teresa Torres
  2. An Analytic Framework for Estimating Puzzle Quality - Scott Blomquist
  3. Being GC (Logistics) - DeeAnn Sole
  4. Ghost Patrol Structure & Story - Greg deBeer & Brian Mendenhall
  5. Run More Games - Red Byer

YouTube playlist Watch all talks (2 hours, 50 minutes)


GC Transparency


http://vimeo.com/12804854

(16 min.) Orange Snood's Teresa Torres talks about blogging the GC process.

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Larry Hosken's notes

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An Analytic Framework for Estimating Puzzle Quality


http://vimeo.com/12809723

(20 min.) Team SharkBait's Scott Blomquist talks about the theory behind designing puzzles.

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Larry Hosken's notes

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Being GC


http://vimeo.com/12812386

(35 min.) Team Snout's DeeAnn Sole talks about logistics: planning, insurance, taxes, and other pitfalls.

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Larry Hosken's notes

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Ghost Patrol Double Feature


http://vimeo.com/12818740

Structure
(18 min.)
Desert Taxi's Greg deBeer talks about the structure and design of Ghost Patrol.

@ View slides online
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Story
(24 min.)
Lowkey's Brian Mendenhall talks about story and theme integration in Ghost Patrol.

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Q&A
(15 min.)
Discussion follows.

Larry Hosken's notes

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Run More Games


http://vimeo.com/12832132

Presentation
(21 min.)
Orange Snood's Red Byer talks about supply and demand in the Game community.

@ View slides online
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Q&A
(23 min.)
Discussion follows.

Red's follow-up commentary
Larry Hosken's notes

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Credits

Thanks to Shinteki for sponsoring the GC Summit!

Video production assistance provided by Team Snout and Larry Hosken.

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THIS IS NOT A CLUE

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